The rest of us will be more than happy with the rest of the Arena modes. It’s clearly made for e-sports and likely to become a favourite there. It’s quick, deadly and hideously addictive, though I suspect the levels of skill and strategy involved will count a lot of players out in the long run. The revised approach reaches its apogee with the new Breakout mode, where almost all scenic detail is phased out to deliver streamlined maps with Tron-like visuals, where two teams rush at each other with the aim of capturing the flag or taking out the opposition. Halo has always been a skill-focused shooter, but the new movement options add whole new dimensions of show-offery. Sure, the shoulder barge and ground pound moves are great, but the ever-ready sprint, jet-boost evade and jump-and-grab moves prove transformative, enabling you to speed around maps and create new routes that would previously have been impossible. It’s not all old-school, partly because Halo 5 really shakes things up when it comes to movement. Despite the new ‘smart link’ iron sights view, Arena doesn’t feel like a sci-fi evolution of Call of Duty, but a natural evolution from Halo, Unreal Tournament and even Quake 3. In most modes players start with an assault rifle and a magnum, but battle rifles and SMGs are dotted around, while the likes of sniper rifles, rocket launchers and the new plasma caster become available periodically in fixed spots. The modes hark back to the golden, olden days of Slayer, Capture the Flag and Stronghold, and even the announcer is a throwback to Unreal Tournament 2. The maps are simple, easy-to-learn and clear of clutter, each one crammed with patrol routes, choke points, high walkways, open spaces and sneaky side corridors. What’s interesting about Arena is how stripped-back and old-school it feels. Whether you prefer your online FPS games in the style of CoD or Battlefield, you’re pretty much guaranteed to like what you find here. Where Arena revitalises Halo as an e-sports friendly twitch shooter, Warzone makes it work as a large-scale, Battlefield-style blaster with a few twists of its own. While we’ll have to live with the lack of Forge mode and split-screen play, Halo 5’s double-whammy of Arena and Warzone breathes new life into the franchise. Now the really good news: Halo multiplayer has never been better. Halo 5 has launched in a solid working state. Maybe 343 Industries has had to learn the hard way, but at least it learnt. Loading times aren’t horrific, and the action runs smoothly once you’re in a match. Matchmaking seems smooth and we’ve rarely had to wait for more than few minutes for a game to start. Halo 5’s servers have been up and running for a week now, and there’s no sign of any of the issues that afflicted The Master Chief Collection at and for a good while after launch. Halo 5: Guardians release date – October 27 Halo 5: Guardians Multiplayer Reviewįirst, the good news.
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